
Not only that, but the Mare hunts at 60% Sanity inside dark rooms, and can hunt at 40% Sanity in lit rooms, forcing players of low Sanity to gamble with their safety in a dark room at the cost of lowering their Sanity faster anyway. One of the most dangerous aspects of the Mare is its preference to shut down lights, making exploration much harder for players of the horror title. RELATED: Horror Games Set in Unusual Locations After all, Sanity loses much faster in the darkness, and the Mare is known to especially love shutting down lights whenever it could. May trigger a Hunt depending on whether it’s in a lit or unlit roomĬonsidered as the source of all nightmares, the Mare especially loves it in the dark - making it one of the most difficult Phasmophobia Ghosts to detect. Spirit Box, Ghost Orbs, Ghost Writing Book The only saving grace players have against the Banshee is almost immediate detection once the Banshee ignores other players except its target during the Hunt.

When interacting with the Banshee, the target also gets a 15% Sanity decrease instead of the usual 10%, making this an early Banshee indicator provided someone is checking activity in the truck. Aside from singing in most ghost events, it usually triggers events specifically targeted towards the target. Unlike other Ghosts, the Banshee is especially deadly due to its obsession with a hunt target. One of the best ways of detecting a Banshee is its hardest, and that’s the identification of its hunt target. In Phasmophobia, the Banshee’s rather violent nature makes it a deadly Ghost to deal with, making this one of the trickiest creature types to deal with in the game. It’s also known to be a vixen, often singling out a person and working their way to make it their victim. Has a screech when interacting with the Parabolic Microphone, and often sings in ghost eventsĪs with most folklore, the Banshee is known as a siren that attracts its victims through its charming voice. Not only that, other types of extinguished flame can make the Onryo happily Hunt down players, forcing them to stay on top of keeping a fire on as often as possible.

A Candle can prevent an Onryo from Hunting as it simply blows it, but the third Candle that gets blown will trigger a Hunt. Aside from having a much higher Sanity threshold in that it Hunts at 60% Sanity, players attempting to outwit an Onryo need to know how it interacts with fire.Īt its core, players attempting to scout an Onryo have the added pressure of carrying multiple Candles, which are limited enough as it is. Across any Phasmophobia difficulty, the Onryo isn’t just a dangerous type of enemy, but an extremely volatile one due to its relationship with flames. Known as the “Wrathful Spirit,” the Onryo is known to steal the souls of those who are about to die in order to exact revenge on the living.
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Brave-enough players can provoke the Yokai into hunting and perform more of their Whiteboard Objectives - but players who don’t know how to dodge the Yokai may be committing to a deathwish if they do this.įreezing Temperatures, Ghost Orb, Spirit Boxįlames greatly affect the kind of interactions the Onryo will do, especially when determining the Hunt This means players can potentially escape the Yokai should they stay quiet or leave their electronic devices away from it. Perhaps the only saving grace players have against the Yokai is that it’s sensitive to voices and active electronics within 2-meters of it. In fact, the Yokai may begin hunting as early as 80% Sanity, making the early-game rather deadly for players. This trait applies to the Phasmophobia game’s version of the creature, where players talking near the Yokai’s ghost room may actually trigger a sudden Hunt, even at higher Sanity thresholds.

Talking close to a Yokai may trigger an early huntĪ known denizen of family homes, the Yokai is very attracted to the noise humans make when talking, sometimes to the point that talking too much can anger the Yokai.
